IV Congreso de la CiberSociedad 2009. Crisis analógica, futuro digital

GT D-29 Metaversos y entornos 3D

Comunicaciones

Título de la comunicación

GT

Visitas

INTERWRITE-DDB (la mejor pizarra interactiva de los entornos 3D) D-29 3391
Arena Rezzer and Moderation Tool D-29 1212
Notes about Linden Scripting Language (LSL) and its possible applications D-29 2240
Toward a Civilization of Collective Intelligence D-29 7334
Conducting research in virtual worlds D-29 2076
Online qualitative research and metaverses D-29 3292
Second Life: cibercorpos e experimentações identitárias em um mundo virtual D-29 2164
Transferable Skills and Teacher Education in Second Life D-29 1299
Description of two Educational Tools for Second Life: Memorize & Categorize D-29 1788
Designing tools in Second Life Akemi 2009 D-29 1215
Story of Drive Through ELF D-29 4261
Mundos digitais virtuais em 3D e aprendizagem organizacional: uma relação possível e produtiva D-29 2684
Using Second Life to stimulate learners oral production D-29 3272
Understanding Second Life as an extension of ourselves through the Identification of 5 characteristics of this Virtual Environment D-29 1940
Dan Yapungku in, SL Daniël Vandersmissen in RL D-29 1754
Crisis financiera mundial. ¿Es posible una solución futura a través de videojuegos: Everquest? D-29 2737
Espacio Virtual de la Universidad de San Martín de Porres del Perú (USMP) Caracteristicas y aplicaciones junio 2008 - setiembre 2009 D-29 1803
Education in Second Life - Experiences of a Mentor and an NCI Helper D-29 1456
A Pegada de Galicia en Second Life D-29 4969
Sociologia do Metaverso D-29 2165