IV Congresso da CiberSociedade. Crise analógica, futuro digital

GT D-29 Metaversos e espaços 3D

Comunicaciones

Título de la comunicación

GT

Visitas

INTERWRITE-DDB (la mejor pizarra interactiva de los entornos 3D) D-29 3393
Arena Rezzer and Moderation Tool D-29 1213
Notes about Linden Scripting Language (LSL) and its possible applications D-29 2241
Toward a Civilization of Collective Intelligence D-29 7341
Conducting research in virtual worlds D-29 2079
Online qualitative research and metaverses D-29 3295
Second Life: cibercorpos e experimentações identitárias em um mundo virtual D-29 2168
Transferable Skills and Teacher Education in Second Life D-29 1300
Description of two Educational Tools for Second Life: Memorize & Categorize D-29 1789
Designing tools in Second Life Akemi 2009 D-29 1216
Story of Drive Through ELF D-29 4263
Mundos digitais virtuais em 3D e aprendizagem organizacional: uma relação possível e produtiva D-29 2687
Using Second Life to stimulate learners oral production D-29 3274
Understanding Second Life as an extension of ourselves through the Identification of 5 characteristics of this Virtual Environment D-29 1941
Dan Yapungku in, SL Daniël Vandersmissen in RL D-29 1755
Crisis financiera mundial. ¿Es posible una solución futura a través de videojuegos: Everquest? D-29 2741
Espacio Virtual de la Universidad de San Martín de Porres del Perú (USMP) Caracteristicas y aplicaciones junio 2008 - setiembre 2009 D-29 1805
Education in Second Life - Experiences of a Mentor and an NCI Helper D-29 1459
A Pegada de Galicia en Second Life D-29 4980
Sociologia do Metaverso D-29 2166