IV Congress of CiberSociety 2009. Analog crisis, digital future

Work Group D-29 Metaverses and 3D environments

Communications

Título de la comunicación

Work Group

Visits

INTERWRITE-DDB (la mejor pizarra interactiva de los entornos 3D) D-29 3387
Arena Rezzer and Moderation Tool D-29 1211
Notes about Linden Scripting Language (LSL) and its possible applications D-29 2235
Toward a Civilization of Collective Intelligence D-29 7333
Conducting research in virtual worlds D-29 2076
Online qualitative research and metaverses D-29 3291
Second Life: cibercorpos e experimentações identitárias em um mundo virtual D-29 2160
Transferable Skills and Teacher Education in Second Life D-29 1296
Description of two Educational Tools for Second Life: Memorize & Categorize D-29 1784
Designing tools in Second Life Akemi 2009 D-29 1213
Story of Drive Through ELF D-29 4258
Mundos digitais virtuais em 3D e aprendizagem organizacional: uma relação possível e produtiva D-29 2677
Using Second Life to stimulate learners oral production D-29 3270
Understanding Second Life as an extension of ourselves through the Identification of 5 characteristics of this Virtual Environment D-29 1936
Dan Yapungku in, SL Daniël Vandersmissen in RL D-29 1750
Crisis financiera mundial. ¿Es posible una solución futura a través de videojuegos: Everquest? D-29 2735
Espacio Virtual de la Universidad de San Martín de Porres del Perú (USMP) Caracteristicas y aplicaciones junio 2008 - setiembre 2009 D-29 1799
Education in Second Life - Experiences of a Mentor and an NCI Helper D-29 1455
A Pegada de Galicia en Second Life D-29 4959
Sociologia do Metaverso D-29 2164